Xbox Game Studios has joined forces with Take This to elevate the conversation around mental health within the gaming community. From exploring calming titles on Xbox Game Pass to artist Steve Wade’s captivating Starfield-inspired logo revamp, designed to support mental wellness, there’s much happening in this sphere.
The holiday season, while joyous, often brings stress, prompting many to seek refuge in video games. Games provide an inventive escape and serve as a way to tackle daily pressures through engaging challenges and imaginative play. They allow players to craft new narratives, giving them a sense of achievement and control that might be missing from our hectic lives.
Backed by research, the link between gaming and mental health is increasingly clear. A University of Oxford study with PowerWash Simulator showed that 72% of players felt a boost in mood after short gaming sessions. After sampling 67,000 gaming sessions worldwide, they found a consistent lift in well-being within the initial 15 minutes of play. This research underscores that gaming is not just entertainment but a potential asset in improving mental health.
As more spaces like social media and workplaces become supportive of self-care, video games stand as a unifying medium that connects diverse people. When games are created with intention, they can inspire uplifting emotional experiences and sometimes even therapeutic results. At Xbox, we believe in the power of play not just as creators, but as players who appreciate the impact on mental wellness.
We honor players who, through gaming, find joy and empowerment, whether they’re immersed in fantastical stories or just taking a moment to decompress with a simulator. They carve their own adventures, reshaping their emotional landscapes along the way.
The Xbox team is continually motivated by the creativity and resilience of gamers. Our commitment lies in ensuring that play acts as a positive force, both within the digital world and beyond.
One standout title exploring mental health themes is Psychonauts 2. In this game, Raz uses his psychic powers to delve into people’s minds, each reflecting their inner world. Some minds are colorful and musical, while others feel more structured. The game humorously and poignantly addresses mental health, often helping players see themselves in the characters, encouraging them to voice emotions they might have kept hidden.
When creating its sequel, the team was keenly aware of evolving social perspectives and ensured sensitivity to mental wellness. Raz now seeks permission before entering anyone’s mind, except in urgent cases, showcasing respect and consent. The game champions personal growth rather than fixing characters, promoting empathy and understanding.
The Coalition’s “Never Fight Alone” initiative for Gears of War continues to make strides, donating part of its revenue to organizations like Crisis Text Line. This thoughtful approach enables countless dialogues that offer support to those in need. You can support them too, by purchasing their artist-crafted merchandise from the Xbox Gear Shop.
Another significant game is Senua’s Saga: Hellblade II, which delves into the experiences of a Celtic warrior facing psychosis. Collaborating with experts and those who understand psychosis intimately, Ninja Theory crafted an authentic portrayal that extends from the original Hellblade: Senua’s Sacrifice. The developers also hosted a conference, Hellblade: A Journey of the Mind, sharing personal and academic perspectives on psychosis.
Additionally, the Microsoft Store showcases games that promote mental wellness, thanks to a partnership with Child’s Play Charity. Notable mentions include PowerWash Simulator, Sonic Mania, and Rime. These games foster calm, spark joy, or encourage focus, effectively supporting player well-being.
Sonic Mania, for example, offers vibrant adventures and memorable experiences that resonate especially with children, as shared by Takashi Iizuka from Sega of America. Similarly, PowerWash Simulator, now known for aiding cognitive development, was highlighted by its development team for its unexpectedly therapeutic impact.
For those eager for relaxing gaming options, Microsoft’s Game Pass collections facilitate rest and reset. Titles like Botany Manor, Jusant, and Spiritfarer: Farewell Edition offer unique experiences, encouraging players to slow down and savor their gameplay.
Artist Steve Wade, commissioned for Mental Wellness Awareness, reimagined the Xbox logo, drawing from personal experiences of gaming as a mental health sanctuary. His design interweaves Starfield’s adventurous elements, embodying gaming as a portal to a stress-free space.
Continuing its mission, Xbox collaborates with Take This to train developers on identifying and addressing mental health stereotypes within games. The aim is to create inclusive and authentic gaming experiences, leading the industry toward better representation.
For U.S.-based gamers, Xbox Rewards points can be earned and donated to organizations championing mental wellness, including Crisis Text Line, Take This, and Lifeline, empowering players to contribute to positive impact while enjoying their favorite games.
Lastly, the mental wellness-themed Xbox design is now a dynamic background option on consoles, allowing players to celebrate this vital subject visually. To apply, navigate through your settings under Personalization to find and select the dynamic background that resonates with you.