In the latest update for Apex Legends, developer Respawn Entertainment has introduced adjustments to both Legends and weapons, aimed at achieving a better balance in gameplay. This update follows the mid-season refresh for Season 24, which launched on March 25, and demonstrates Respawn’s ongoing commitment to optimizing the player experience in this popular battle royale game.
Over the last few seasons, Apex Legends has undergone numerous transformations, despite the absence of a new Legend since Alter’s introduction in Season 21. A major highlight of Season 24’s mid-season update was a revamp for Skirmishers, granting them new perks to enhance their effectiveness in the game’s fast-paced environment. Building on this momentum, Respawn is rolling out further balance tweaks.
Among the newest changes from the April patch, Mirage, Ash, Seer, and Conduit have had their abilities adjusted. Ash’s Phase Breach ability now requires 2.5 seconds to cover maximum distance, up from 1.4 seconds, and her minimum distance usage time has risen to 0.5 seconds from the previous 0.3 seconds. This alteration means Ash mains will need a tad more time to reposition, offering opponents a window to counter your moves.
Meanwhile, Mirage receives an upgrade with this update, with the number of decoys during his Ultimate increasing from five to six, making his deceptive skills even more robust. Conduit’s health regeneration per tick, thanks to his Tactical ability, has improved, enhancing from three to four. On the other hand, Seer’s Tactical deployment is now quicker, taking only 0.8 seconds instead of 1.4, while the completion time of his ability has been slightly reduced from 1.0 to 0.9 seconds.
Weapon adjustments accompany these Legend changes. The Hemlock now boasts increased headshot damage, with a boost of two additional damage points and a rise of three in magazine size for base, white, and blue attachments. Furthermore, SMGs across the board have seen a subtle increase in headshot damage by one point. However, not all tweaks are enhancements; the P2020’s damage has been dialed back from 25 to 24, and the L-Star will now exhibit more pronounced recoil and feature a smaller projectile size. Additionally, weapons classified as “Accelerated” will see ultimate charge from knocks and assists reduced from 30% to 20%.
As the Apex Legends community feels the effects of this update, the impact on the current meta is something to keep an eye on. Though this patch might not introduce groundbreaking shifts as seen in the mid-season update, it seeks to address certain player concerns and aims to refine the gameplay experience. Whether these tweaks will meet community expectations and balance the battle royale dynamics more effectively will soon be known.
Here’s a quick breakdown of the update specifics:
### Ash:
– Maximum travel time for ultimate increased to 2.5 seconds from 1.4 seconds.
– Minimum travel time for ultimate increased to 0.5 seconds from 0.3 seconds.
### Mirage:
– The number of decoys during the ultimate increased from five to six.
### Conduit:
– Increased health regen per tick from three to four.
### Seer:
– Time for Tactical to hit targets decreased from 1.4 seconds to 0.8 seconds.
– Time for Tactical to complete decreased from 1.0 second to 0.9 seconds.
### Weapons:
– Hemlock headshot damage increased by two, with magazine sizes increased by three for certain attachments.
– All SMGs’ headshot damage increased by one.
– P2020 damage decreased from 25 to 24.
– L-Star exhibits more vertical and horizontal recoil and reduced projectile size.
– Ultimate gains from Accelerated Weapons decreased from 30% to 20%.
These updates aim to fine-tune and balance the intense action that defines Apex Legends, ensuring that players continue to enjoy a fair and exhilarating experience across the expansive battlefield.