In the ever-evolving landscape of VR gaming, Animal Company has been making significant waves on Quest. This free-to-play, early access title has consistently topped the charts among the platform’s highest earners. It’s giving long-time favorite Gorilla Tag a run for its money. Inspired by the hit survival game, Lethal Company, Animal Company’s appeal shows no signs of slowing down.
Animal Company has achieved an impressive milestone only previously reached by one other game: Gorilla Tag. Last March, Gorilla Tag became the first to surpass 100,000 user reviews on Quest, cementing its status as the most successful game on the platform in terms of both reviews and revenue. Now, Wooster Games’ Animal Company, which cleverly incorporates Gorilla Tag’s arm-based movement with engaging action elements, has also crossed this significant threshold. In just a short span, it nearly doubled its user reviews since the studio announced that over one million unique players were enjoying it each month.
Just a month ago, Animal Company hovered around 60,000 user reviews on the Horizon Store, while Gorilla Tag had already reached beyond 140,000. However, Animal Company experienced an incredible surge over the past month, shooting up to more than 108,000 reviews. In contrast, Gorilla Tag’s increase in reviews during the same period was a modest 6,000.
Independent data aggregator VRDB has reported a noticeable uptick in user reviews beginning mid-March, confirming Animal Company’s rising popularity.
Looking at this upward trend, it seems plausible that Animal Company could overtake Gorilla Tag as the most reviewed game on Quest. However, being at the top isn’t just about reviews; metrics like daily active users (DAU) and monthly active users (MAU) also play a crucial role. That’s why Gorilla Tag currently holds onto its number-one spot week after week, with Animal Company not far behind.
The real test, though, is whether all this popularity translates into financial success for Wooster Games. Since implementing microtransactions last September, the studio hasn’t disclosed updated revenue figures, leaving us in suspense about how this user surge impacts their bottom line.
Wooster Games did share some insights with Road to VR last month, revealing that their leap into monetization has put them in “a strong and healthy position.” According to the studio, revenue has been on a consistent climb each month since December, more than doubling since then. They highlighted their rapidly expanding player base, now boasting over one million monthly users, a fourfold increase since December.
Meanwhile, the Quest platform itself is experiencing a shift in its demographic, amplified by the release of Meta’s new $300 mixed reality headset, the Quest 3S. Meta has already noted a boom in free-to-play content and an increase in younger players, which has led to a rise in revenue from in-app purchases—similar to those found in Animal Company and Gorilla Tag.
The big question now is whether this momentum can translate into ongoing engagement and revenue growth in the long run. We’re eagerly waiting for Wooster Games to release their revenue numbers, which should provide a clearer insight into how Quest’s top-earning titles are really performing. If Animal Company’s revenue is anything like what Gorilla Tag reported last June, we might be talking millions.