For a long while, From Software was synonymous with mech-based action games, with the highlight of this genre being their Armored Core series. This franchise, which first came to life on the original PlayStation, has maintained a dedicated following over two decades later.
With the exciting news that Armored Core (1997), Project Phantasma, and Master of Arena are joining PlayStation Plus Classics, it’s an ideal opportunity to delve into the rich history of this beloved series.
Armored Core | PlayStation | 1997
The birth of Armored Core owes much to a collaboration between From Software and esteemed anime mechanical designer, Shoji Kawamori. Back in the early days of the original PlayStation, they envisioned a game centered around player-customizable mechs. This idea flourished into a game where players could attach modular parts to a central unit, aptly named an Armored Core. The game’s narrative unfolded in a dystopian earth ravaged by the Great Destruction, under the thumb of sprawling corporations. It spun tales of the Ravens, mech pilots for hire whose only loyalty was to money.
Launched in Japan and North America in 1997 and in Europe a year later, the game stood out with its deep customization, intricate resource management, and mission-based progression. Its controls gave gamers the sensation of steering a custom-built mech, while the storyline’s branching paths added layers of replayability.
Starting March 18, Armored Core will be available on PlayStation Plus Premium.
Armored Core: Project Phantasma | PlayStation | 1998
Following the positive reception, From Software released two follow-ups straightaway. As a prequel to the original, Project Phantasma provided a more narrative-driven experience, debuting the much-enjoyed Arena mode where mechs dueled to climb ranks for rewards.
Mark March 18 on your calendars for its availability on PlayStation Plus Premium.
Armored Core: Master of Arena | PlayStation | 1999
As the title suggests, Master of Arena put the Arena mode center stage. This direct sequel to Project Phantasma introduced the ability to transfer save data from previous games, retaining all weapons and customizations. The initial PlayStation Armored Core games did a fantastic job setting the groundwork for future titles, showcasing key features that continue to define the series. Kawamori’s input ensured a distinct look and feel for the mechs, making them stand apart.
It too arrives on PlayStation Plus Premium on March 18.
Armored Core 2 | PlayStation 2 | 2000
Embracing the PlayStation 2, From Software was quick to release Armored Core 2 as a launch title in North America in 2000. Jumping decades after its predecessors, it takes players to a terraformed Mars embroiled in civil war. The sequel delivered enhanced graphical fidelity and added mechanics like Overboost, allowing faster movement at the expense of energy. The introduction of new mech parts paved the way for even more customization.
Soon after, Armored Core 2: Another Age landed, shifting focus back to Earth’s political drama with an astounding 100 new missions. Notably, the Japanese version pioneered online play using the PS2’s Network Adaptor.
Armored Core 3 | PlayStation 2 | 2002
Continuing the saga on PS2, Armored Core 3 settled in a familiar setting—a ruined Earth with humanity dwelling in underground bunkers, governed by a potentially malevolent AI, the Controller. This iteration introduced features like Consorts that aid in missions and allowed players to ditch weapons mid-mission for performance gains. The beloved Arena mode made a welcome return. Armored Core 3 branched into Silent Line, exploring threats on the Earth’s surface post-AC3’s events, and Nexus, though changes in gameplay mechanics prevented data transfer from earlier titles. Several follow-ups completed this particular storyline arc, and some made it to PSP.
Armored Core 4 | PlayStation 3 | 2006
Armored Core 4 delivered high-definition mech battles on the PlayStation 3, rebooting the series with the familiar theme of corporate dominance. The new Armored Cores, or NEXTs, boasted advanced tech like Primal Armor, varied Boosts, and the Allegorical Manipulation System usable only by select individuals, Lynx. This installment tweaked controls for a more seamless experience without prior heat management. Its surroundings reacted dynamically to combat, and its successor, Armored Core for Answer, depicted conflict between corporates in floating cities, and ORCA rebels.
Armored Core V | PlayStation 3 | 2012
Introducing Roman numerals, Armored Core V was a bit of a throwback. Moving away from recent fast-paced entries, it leaned into tactical gameplay reminiscent of the series’ roots. The Armored Core units’ smaller size enabled strategic combat using environmental cover. Missions could involve full squads with Operators coordinating tactics. Overed Weapons and a Scan mode were fresh additions, with Verdict Day furthering the narrative of warfare with AI-driven squad members, UNACs.
Armored Core VI: Fires of Rubicon | PlayStation 5 | 2023
Finally, we arrive at Armored Core VI: Fires of Rubicon. It marked a triumphant return a decade after Verdict Day, reviving the franchise and enticing newcomers unfamiliar with mech games. With AC6 garnering massive acclaim, it seems there’s a bright new chapter ahead for Armored Core — and fans eagerly await what From Software offers next.