In an exciting development for the esports scene, 2XKO is introducing an offline mode where all champions will be unlocked, a move that aims to support the grassroots organizers of tournaments. This new feature is a game-changer for those who are enthused about setting up events but are less than thrilled about grinding to unlock characters on multiple accounts.
During a community tour in France earlier this month, the 2XKO executive producer, Tom Cannon, spoke at length about this new mode. Initially hesitant to share too much, he eventually decided to spill the beans, revealing, “I know setting up for tournaments can be quite a hassle. We want to make it easier. You should be able to run a tournament without internet hurdles and without having to unlock a bunch of champions.”
In his discussion, Cannon elaborated that the game could be played offline, which should be exciting news for tournament organizers. He humorously noted that he hoped revealing this wasn’t spoiling anything. This mode will ensure all champions are available for play without the need for grinding, though other content like skins won’t be part of this package. The key focus, he emphasized, is enabling offline play for tournaments.
By offering this feature, 2XKO hopes to enhance grassroots competition. There is a call-out to tournament hosts to provide feedback on their needs and useful features. For those arranging competitive fighting game events, this is seen as a pivotal advancement. The challenge of internet dependency is a notorious hurdle at live events, requiring solid and often costly venue connections. Additionally, the burden of unlocking new characters across various accounts is a significant undertaking for organizers, which this new mode alleviates.
However, questions remain about how this offline mode will coexist with Vanguard Anti-Cheat, Riot Games’ robust security system that requires online access and operates at a deep system level. Since 2XKO’s current alpha tests utilize the Riot Games launcher, there might be conflicts unless changes are made. We’ve reached out to Riot Games for clarification but are awaiting a response at the time of writing.
Even so, this feature is a promising asset for the dedicated community willing to engage in face-to-face challenges. It’s worth noting, though, that due to its nature as a free-to-play game, 2XKO needs to maintain revenue streams. Therefore, this offline mode could primarily be tailored for verified tournament organizers rather than the general player base.
We’ll stay tuned for more updates on how this offline mode will unfold. What are your thoughts on this development? Share your views below!